Sounds like it's largely a more refined, polished version of the more refined, polished version of Moria, then? Wheras zAngband is a more refined, polished version of Angband with Zelazny instead of Tolkien as the major influence, and TOME was the more refined, polished version of ZAngband with the Tolkien added back in force. I appreciate these posts where someone actually lays out what Moria did differently from Rogue and now what Angband did differently from Moria, so I can experience them vicariously anyway even if I'll never get too far myself. Rogue, Moria, uMoria, BRogue, ADOM, Angband, zAngband, Dungeon Crawl, Sil, Slashem, TOME2, nethack and unnethack, all loaded into a Win3.1 instance running on Dosbox, but every time I try to actually sit and play some of these, it becomes rapidly clear these sort of games just aren't for me. if you can get along.I've collected over the years, for some reason that escapes me, many roguelikes from corners of the internet. While the fairy’s shots aren't as powerful and contribute to overheating, it has the huge advantage of being invulnerable. Will you trust them with your best spell? No? They might steal it anyway. The second player controls a fairy that hovers around Ampersat and also launches attacks. Co-opĪmpersat’s async co-op is true drop-in, drop-out at any time. There’s an old rumor that something very special is buried at the bottom of the well… but no one has ever reached those depths. The Well is where the “roguish” aesthetics are turned up to 11, providing short, sharp, loot-gathering deep delves once you repair it. Gentlheim hides a few surprises for the inquisitive gamer and provides a hub area to approach different stages in any order you like, or revisit levels you’ve already beaten. There are various structures you can pay to upgrade and, as language returns to the village, townsfolk who may need something. Gentlheim has shops to buy and sell goods an Inn to heal up, level up, and stash gold to retrieve after death and a deep Well leading to randomly generated procedural levels. Even worse, he has stolen language itself from the townspeople! As the warrior mage Ampersat, you must venture deep into the dungeons and high above the land in the treacherous towers, defeat countless minions and restore language to Gentlheim so the townsfolk can communicate properly and help you defeat Lord Z himself. Gentlheim has been invaded by Lord Z, who has surrounded the village with 5 extraplanar towers and the dungeons beneath, filled with evil creatures. But just what is an "ampersat?" It's the leading contender for the official name of the symbol, of course! Likewise, Commodore 64 SID chip sound effects are used alongside real-world music for a distinctive experience. You may notice the main character and enemies are ASCII letters - yes, this is an aesthetic throwback to the original Rogue games, and the blending of these with colorful 3D top-down environments was the idea that first spawned Ampersat. Drop-in local async co-op (and online using Steam Remote Play Together) - suitable for young players to team up with their parents.50 unique creature types with individual AI, 10 fiendish bosses.Hundreds of unique pieces of loot find, buy, sell and augment.Flexible character progression with extensive skill tree.Original gameplay elements based around freeing and capturing letters.More than 50 handcrafted levels, many with exploration and light puzzles. A labor of love from a solo developer, Ampersat distills some favorite childhood gaming experiences into a fresh, fun hybrid that sees you killing a lot of monsters, finding a lot of loot, freeing captured letters (um, what?) and growing from a world-weary warrior mage into a powerful smashing/blasting machine! Main Features A blend of influences from Gauntlet and Smash TV to Zelda and a dash of Angband, this is a handcrafted adventure with much appeal to fans of Roguelites. Ampersat is a shooty, slashy, RPG-y game mixing old-school/retro and modern sensibilities.
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